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Spherical video will shape your reality in 2016

New developments in spherical video shown at last week's CES may have given the format, which blurs the line between real and virtual worlds, the push it needed.

Next generation 360-degree cameras will have higher resolutions and better audio quality, according to Jim Malcolm, president of Ricoh Imaging Americas, maker of the Theta S. The Theta S can shoot 360 video, but the video quality needs improvement

360 or spherical video began to go mainstream starting around the middle of last year, and it is poised for greater growth in 2016. It's video that is shot in all directions, typically with multiple cameras, creating an interactive final product that immerses viewers. Facebook and YouTube are the only sites that display user-generated 360 video. In the desktop experience, viewers can use a mouse to scroll around a 360 video. On mobile they can move their phones to explore virtual worlds.

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